POV-Ray : Newsgroups : povray.binaries.images : Tek's sea revisited : Re: Tek's sea revisited Server Time
6 Aug 2024 23:25:02 EDT (-0400)
  Re: Tek's sea revisited  
From: Stephen
Date: 22 Nov 2006 08:10:01
Message: <web.45644c0da1eb5d8bf1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Experimenting further.
> To align apparent wind direction and ship behaviour, I mirrored the
> isosurface's function around x. Of course, I could have turned the ship, but
> that is the easy way out and I prefer to experiment.
>
> What I did was change: f_ridged_mf( (x+y*.2)/4, Q+y*.4, z/4, etc.  into:
> f_ridged_mf( ((x+y*.2)/4)/-1, Q+y*.4, z/4, etc
>
> and: (f_spotted(x/5+y/5, 0, z/5)-.5)*1  into: (f_spotted((x/5+y/5)/-1, 0,
> z/5)-.5)*1
>
> To stay on the save side, I added the parenteses before multiplying by -1.
> This should be faster than mirroring the isosurface itself. But maybe this
> introduces unwanted things. What do you think?
>
> Thomas
The sea looks very different, most of the white horses have gone and the

noticed that yourself.
What does the scene look like if the camera is placed on the other side of
your ship, should it not look like the way it was before?

Stephen


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